Showing posts with label Team Justice. Show all posts
Showing posts with label Team Justice. Show all posts

Saturday, January 23, 2010

Gyro, Gyro, Gyro!

With those words the hero Spartacus summed up how he felt about Vixen's constant deferral to the hero who was also her lover at the time. Out of game it gave all of us a great laugh and later proved to me how a properly used GMPC can enhance a game, so long as you allow them not to be a Mary Sue and are willing to kill them once in a while.

I don't see GMPCs as a bad thing, though I have read enough horror stories to see how they can go bad. While this is an article for another time, I just wanted to say that if used as a falvouring/seasoning a GMPC can add to a game. If used as a starring role or constantly saving the heroes butts and telling them what to do, then it is a bad thing.

Like too much salt.

I have reposted the "My Thoughts" part of the original posting at the end of this one, but enough about that though.

So here he is, my first hero I ever created back in V&V in 1985 and one of the most iconic characters of the Zenith Universe;



GYRO Richard Wilkerson
35pts (Stats 16/Powers 21/Weakness -2)

Stats

Brawn: 2 Agility: 4 Mind: 2

Weakness
Damaging Weakness: Sonics

Skills
Athletics: Aerobatics
Pilot: Tricks/Evasion/Control
Investigation: Gut

Powers
• Boost: Mind 2 (For Energy Blast)
• Energy Blast: Special Attack 5 [Enhancement: Variable]
- Standard Blast: Mid Range, +1 Hit, +2 Dm
- Short Blast: Close Range +1 Hit +3 Dm
- Long Blast: Long Range, +1 Hit, +1 Dm
- Wide Angle: Close Range, Small Burst, +3 Dm
- Dodge This: +5 Hit
- Haymaker: +5 Dm
- Spin-Blast: Medium Burst, +3 Dm
• Flight 5 [Enhancements: Space]
• Immunity 4 [Suffocation, Vacuum, Temperatures, Radiation]/ Personal Force Field: Armour 3 [Enhancement: Linked]
• Super Speed 5 [Limitations: Only In Flight/Only Movement]

Advantages
Appeal

Disadvantages
Social Stigma: Mocked

Mental Malfunction
To prove himself

Background
Richard Wilkerson was born the son of Nathanial Wilkerson III, owner and head of Avitech, a large military contractor to the US. Raised around aviation it was only natural that Richard would become a pilot. Flying for the USAF, Richard was on a routine mission chasing a stray MiG back across the Bering Strait when something he could never have imagined happened.

A UFO came onto the radar and bathed both Richard’s F-15 Eagle and the Russian’s MiG in a strange golden glow. According to Air Force documents and statements, both jets dropped off radar over the Bering Strait. 2nd Lieutenant Richard Wilkerson was first listed as MIA and then 48 hours later as KIA.

Six months later, a fishing boat off the coast got the surprise of their lifetimes when they pulled a blonde, alive man in with their nets. His Air Force Dog Tags still on, they radioed to shore and were met there by a military detachment.

It is unknown what happened in the debriefing, but this much is know. Wilkerson was discharged after an Air Force Lawyer named Karen Winston brought his story to the media. The Air Force discharged her as well. Wilkerson moved in with her in Seattle for a time, where he began complaining of migraines. Then one night he began glowing with a tremendous golden energy and flew out of their penthouse, not stopping until he reached Japan.

Over a short period of time he came to learn that somehow he had developed tremendous powers. He went to his father immediately, explaining the situation. His father promised to help, but instead called the USAF and offered to hand over his son to them. EAGLE intercepted that call and stepped in.

Richard was given the choice of joining up with EAGLE or returning to the Air Force. He chose EAGLE and very soon found himself with a costume, a code name and a position on Team Justice. Now called Gyro he was suddenly a member of the premiere American super-hero team. To say he fit in would be a lie.

It didn’t take long for Gyro to get kicked out of Team Justice for undisclosed reasons, though rumours say it involved the villainess Trixie of Ravage V. EAGLE then convinced Guardsman to make him a member of the Guardians, which turned out to be the best thing for Gyro.

He respected Guardsman and looked to him as the father he wished he had. He learned to control his powers and his hot headedness under Guardsman’s careful tutelage and watchful eye. Eventually though this too would end for Gyro.

With the details having made all the gossip rags at the time, we will just sum it up by saying his romantic dalliance with Guardsman’s girlfriend at the time Sparrow Hawk, lead to both Gyro and her being removed from the Guardians. In a morbid turn of fortune, this occurred one week before the team was devastated by the Axis of Evil and Guardsman was killed.

Now without a team and cut loose by EAGLE, Gyro has taken up residence in New York City and hopes to prove that there is a hero inside him, the hero that Guardsman told him he could be. If only he could make everyone else see that.

Pictured
Current Cosutme as of 1984 (top right) and original costume (left)

My Thoughts
Gyro was my first character I ever made. I made him in V&V and man did he get into trouble. My buddy Graeme was running the campaign and Gyro was actually a member of Team Justice. Then they captured Trixie from Ravage V and she worked her feminine wiles on poor old Richard and sure as shit he let her go. He was promptly kicked off the team.

When I started the Guardians campaign back in '89, I had Gyro with the rest of the PCs trying out for an open slot on Team Justice. Yup, he was such a thick head that he was determined to get back on the team. Needless to say he didn't make it but he did band with the PCs to stop a fight between King and Mega-Man (no relation), two other tryout rejects.

When they announced to the media that they were forming a superhero team, the first question asked was "Gyro! Gyro! Sally Such-in-such for the Blather Press Daily. Will you be kicked off this team too?" I recall having Gyro lose his temper and declare the press conference was over.

The funny thing was, the players really liked Gyro and decided to make him the team leader. Nowin those days no one in our group knew the term GMPC and certainly I didn't favour Gyro. So much so that years later one of the original players confessed to me that he knew it was a serious night when I had Gyro get killed flying a nuclear bomb into orbit as the first act of the session.

That's right. I killed my pet NPC two sessions into the campaign.

Something most folks won't understand, especially those who have been on the bad end of a GMPC experience, is that I treat my NPCs far worse than my PCs. I beat them, kill them, rape them, torture them, humiliate them, etc... all so that the players understand how the world works. Then I can do it to them without worry of them thinking I am picking on them.

Some players get it, some don't. Those who get it though have been coming to my table on and off for 25 years. So I must be doing something right.

Will Gyro be in the new game? Hell yes. This is the 25th Anniversary game! You bet your ass my first ever superhero will be in it, without a doubt!

Thursday, January 21, 2010

Team Justice: Gravity!


GRAVITY

Karen Harris

(Stats: 9pts/Powers 33pts/Weakness -2pts = 40pts)


Stats

Brawn: 1 Agility: 2 Mind: 2


Weakness

Negating Weakness: Stellar Matter


Skills

Military: Tactics

Pilot: Evasion/Control

Science: Physics


Powers

• Boost; 2 Mind with Gravity Powers

• Anti-Gravity: Flight 3 [Enhancement: Usable on Others]

• Gravity Manipulation: Telekinesis 5
• Gravity Screen: Force Field: 5 [Enhancement: Variable]
• Gravity Blast: Special Attack: 5 [Enhancement: Variable]

• Gravity Multi-Power: 10pts

- Deflect 3

- Push 5 [Area: Burst Medium]

- Immobilize 5 [Enhancement: Variable]

- Slow: Huge Burst. Resist with Brawn


Advantages

Never Surrender


Disadvantages

Duty


Mental Malfunction

Patriot


Background

Gravity was supposed to be the first American woman in space. Lt. Karen Harris had been selected for the astronaut program and was training day and night. Her placement had not yet been announced when an accident removed her from that role and gave her a new one as a super hero. The details of the accident remain classified at the highest levels, even today, but the end result of that accident was that she was imbued with mastery over the very forces of gravity itself.

Placed on Team Justice as a military aspect by demand of the Pentagon, she served as a 2nd in Command to Magnet. There were rumours that they were linked romantically, though none can be confirmed.

Her personality was a more laid back one than Magnet's, certainly she was easier going and more open to the ideas of the other teammates and in combat she could improvise quite well, making her unpredictable to enemies.

In 1980 she left the team under undisclosed circumstances and joined the Guardians. Alas her life was lost in the deadly attack by Übermann in 1983.

Tuesday, January 19, 2010

Team Justice: Magnet!

This is intended to be a series of posts wherein I will post up members of various superteams, good and bad, with their stats as well as a brief history.

First up;


In 1978, when the Guardians became an officially UN Sanctioned superteam, the American government recruited Dr. Walter Van Jove, the world preeminent expert on superhumans, to help them develop a new American team. At first their idea was to recreate the patriotic Victory Squad from WW2 and even recruit the still active Lady America to lead it. Van Jove advised not to, stating that with it only being two years since the Bicentennial, a flag draped team of heroes would seem like a gimmick. Instead he proposed assembling a team of the best candidates from a secret government operation called "The Program" and elsewhere, so long as they weren't already known to the public. They agreed and Van Jove hand picked the original members of Team Justice (he did not alas have any control over the naming of the team and or the candidates from the Program).

The team was based out of a public headquarters in abandoned embassy of the former nation of Vaslavia (Liberated from Nazi control by the Soviets at the end of WW2). Conveniently their base of operations would be nicknamed "The Embassy" by the media. The Embassy was a combination of state-of-the-art and classic elegance. Keeping much of the original look of the Vaslavian embassy, it had a rather extensive subterranean complex added to it for special activities, housing of superpowered threats, storing of the team shuttle, etc... all built under the watchful eye of the Army Corps of Engineers.

With a home base and a name, all that was needed were members. The first, hand picked by Dr. Van Jove, was;



MAGNET
Dr. Martin Fowler
(Stats 14pts + Powers 26pts = 40pts)

Stats
Brawn: 1 Agility: 2 Mind: 4

Weakness
None


Skills
Computers: Programming
Drive: Control
Pilot: Control
Science: Physics +1AM
Technology: Repair

Powers
Animation 4 [Limit: Metal objects only]
Deflect 3 [Limit: Only vs. Metal/Energy based attacks]
Flight 3
Force Field 5 [Limit: Only affects metal/energy based attacks]
Magnetic Blast: Special Attack 5 [Enhancement: Variable]
Magnetic Mastery 4
Telekinesis 5 [Limit: Only affects metal]

Advantages
Versatile

Disadvantages
Rogue’s Gallery

Mental Malfunction
Control, Must Be In Control

Background
Magnet, really known as Dr. Martin Fowler, was American's leading expert on magnetism and stellar energy collection. Not a product of the Program, he gained his powers when his attempts to capture part of the Van Allen Belt for study using a long range Stellar Energy Converter went wrong and the resultant explosion bathed him in the strange energy. With the power to control magnetic fields, he was recruited by Van Jove from the government facility he was recovering at.

Made the leader of the team, his personality is best described as no-nonsense and straightforward. In fact his reliance on logic has been exposed as an Achilles Heel by some of his enemies, finding him predictable. That said though, his massive amount of power balances that out, even playing to his favour.

He was rumoured to be romantically linked to his teammate Gravity and then after that Telepath, though no proof of these affairs has surfaced.

Pictured: Original costume (top) and recent 1984 costume (left)